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Wednesday 27 June 2012

Zynga to focus on developers to help create more games



Zynga Inc unveiled a social network for gamers dubbed "Zynga with
 Friends" on Tuesday, hoping to wean itself from a longstanding,
 symbiotic relationship with Facebook Inc that has shaped two of
Silicon Valley's closely watched Internet companies. The game publisher,
which has been under pressure to reverse a steep slide in stock price in
 recent months, said its new network will pair gamers with opponents and
make features like player profiles, an activity stream and chat available
 for all users, regardless of whether they play Zynga games on mobile
 devices or on desktop computers.

Zynga with Friends is "one network, one unified experience, and one social
lobby that will for the first time connect all of our players, no matter where
they're playing," Manuel Bronstein, a senior Zynga executive, told reporters
at a press event in the company's headquarters in San Francisco. "The new
social features and services are designed for the sole purpose of bringing
more people to play together," Bronstein said.

Zynga will also provide programming tools to help third-party developers publish
online and mobile games based on its own software, executives said, in order to
foster a Zynga "ecosystem" that will expand its slate of titles beyond mainstays
such as "Farmville" and "Zynga Poker."

Still, Zynga shares closed nearly 5 percent lower on Tuesday as investors saw
 little in the announcement - which included the planned social network, as well
as a bevy of new game titles - to drive strong long-term growth.

The company announced "FarmVille 2," a sequel to its megahit resource management
title, as well as "Matching with Friends," an addition to a suite of smartphone
games that includes the popular "Words with Friends."

"One of the worries is that the whole idea of social gaming seems to be waning
somewhat," said Paul Verna, a gaming analyst at eMarketer. "There doesn't seem
 to be a lot of growth left, and the idea of unveiling another Ville game or FarmVille 2
- I don't get the sense that's very exciting to the financial investors."

Zynga's moves, while long expected, have stirred speculation around the future of its
cozy partnership with Facebook, a company that owed 15 percent of its first quarter
revenue to fees from Zynga. The two companies also confirmed recently that Facebook
 has begun showing ads from its inventory inside Zynga games, which are played by
some 290 million people.
Making developers happy
Making developers happy


Meanwhile, Facebook's reach of close to 1 billion users has helped distribute
 Zynga's games and propel the publisher to a dominant position in the social
gaming industry, but analysts have warned that Zynga needs to seek greater
 independence to sustain growth, especially as Facebook's expansion inevitably
 slows.

Colin Sebastian, an analyst at R. W. Baird, said the Zynga with Friends network
"is a natural step in the right direction as they leverage their technology infrastructure
 and user base. On one hand it might help them become less dependent on Facebook,
 but from a practical perspective they will continue to remain dependent on Facebook
 for quite some time."

Asked to comment, Facebook issued a statement that betrayed no concern
about Zynga's announcement. "It's exciting to see Zynga continue to build with
Facebook across web and mobile platforms."

Responding to questions from reporters on Tuesday, Zynga executives took pains
to stress that the expansion of its own social network did not threaten its existing
relationship with Facebook.

"We've had a longstanding agreement with Facebook that we would do these kinds
of things," said Reed Shaffner, Zynga's director of product. "In no way are we trying
to use that to say you have to play on this platform."

"The idea is that we'll help you find the best gaming friends anywhere you play,"
 he added.

Executives said the platform could potentially have as many as 290 million users
with some 2.8 billion daily social interactions once it is rolled out, although a launch
date was not specified.

Zynga acknowledged on Tuesday that it is also trying to boost mobile usage, targeting
a small but faster-growing wireless device gaming market that is quickly becoming a
crucial battleground for so-called casual or social gaming.

To bolster its mobile offerings, Zynga purchased New York-based game developer
OMGPOP for $183 million in March. The company said Tuesday it will also team up
with Atari SA to develop games, but did not elaborate.

Zynga executives said they will provide developers a set of "application programming
 interfaces" - APIs - to make it easier for them to craft games using Zynga's software.
 "We're opening our doors today and opening Zynga Partners for Mobile. We are
inviting developers from all over the world to come and join our network,"
said David
Ko, chief mobile officer.

Zynga wants to create an ecosystem with "best-in-class mobile developers and
best-in-class mobile games," Ko said.

The company also announced new titles including ChefVille, a kitchen management
game, and The Ville, a game resembling "The Sims" that allows users to build homes
 and dress their avatars to interact and pursue romantic relationships with other users.

Even so, analysts said Zynga, facing mounting scrutiny from investors, may need to
 look beyond its familiar repertoire to attract new gamers and keep existing ones hooked.

"One area where they may have disappointed people is, they are not showing
 any games in development that target a more core gamer, or so-called
 mid-core gamer," said Sebastian, the Baird analyst. "That's something
where we've seen a lot of growth for Facebook, and that's potentially a
missed opportunity for Zynga."

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